I start to get involved in the Rust-for-Linux project, and one of the problem was that I did not know where to start, also because I was new to the kernel development, but at the same time I did not want spent to much time on the project without adding value to it. So in some sense I would like to contribute in something meaningful but that give me the possibility to learning other than struggling with the compiler errors.
So in order to achieve this goal I start to read the LDD3 book and translate some of the book chapters before in a reproducible C code that run inside the CI, and after that move the implementation to rust. All the code is available on my codeberg repository
This process give me the flexibility to understand the actual difficulties to write a kernel module in Rust and also to speed up my understanding of the kernel crates already developed in Rust.
So with this blog series I will try to describe my experience in this adventure through the following blog posts:
- 💬 Hello World module in Rust for the Linux Kernel;
- 💭 Scull Character module in Rust for the Linux Kernel;
- 💭 Async Programming in the Linux Kernel
- 💤 More idea will come!
All the blog posts and the related code are released under the following License.